AI Insights · Timothy · October 2022
Top 5 2D Cartoon Games on iOS in Saudi Arabia Q3 2022
In Q3 2022, top 2D cartoon games like Clash of Clans and Royal Match saw varied performance in Saudi Arabia, with notable trends in downloads, revenue, and active users.
In Q3 2022, the top 2D cartoon games on iOS in Saudi Arabia showed interesting trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of the top five games: Clash of Clans, Royal Match, Top War: Battle Game, Hay Day, and Candy Crush Saga.
Clash of Clans
Clash of Clans from Supercell saw fluctuations in weekly revenue, peaking at around $136K in early August and $127K in late September. Weekly downloads mostly hovered around 8K but dipped to 5.3K at the end of August. Active users showed a minor decline from 422K to approximately 424K throughout the quarter, with a peak of 487K in mid-August.
Royal Match
Royal Match by Dream Games experienced consistent weekly revenue, maintaining around $40K to $50K, with a peak of $50K at the end of July. Downloads saw a downward trend from 7.6K in late June to about 5K in late September. Active users remained relatively stable, around 135K, with minor fluctuations throughout the quarter.
Top War: Battle Game
Top War: Battle Game from River Game HK Limited had a varied weekly revenue, peaking at $54K in late July and dropping to around $25K by late September. Downloads spiked to nearly 8K in mid-July but stabilized at around 5.6K by the end of September. Active users grew from 19.7K in late June to a peak of 33.9K in mid-July before stabilizing around 27.6K.
Hay Day
Hay Day, another title from Supercell, saw a peak in weekly revenue of $57K in early July and hovered around $32K to $50K for the rest of the quarter. Downloads showed a peak of 17.1K in mid-July but declined to about 8.2K by the end of September. Active users remained strong, peaking at 609K in early July and maintaining around 561K by the end of September.
Candy Crush Saga
King's Candy Crush Saga reported stable weekly revenue, consistently around $32K to $34K, with a minor dip to $28K in mid-August. Downloads fluctuated, peaking at 10K in late July but dropping to 4.2K by late September. Active users remained relatively steady, hovering around 115K to 125K throughout the quarter.
These metrics highlight the dynamic performance of top 2D cartoon games in Saudi Arabia. For more detailed insights and data, visit Sensor Tower.